Sunday, July 12, 2009

DDO - first impressions (count)

I downloaded the Trial and had a play with DDO this weekend.

*EDIT - I rolled another Ranger last night and played through the first couple of Instances again, so there will be a couple of Edits to this post*

The character creator was pretty good. I liked how the classes were broken up into Melee, Ranged, & Specialist first, then you chose your individual class, and each step showed you how well that class could be expected to perform on its own or whether it had more of a group role. Naturally I decided to go with a ranged class and decided upon the Ranger, a Human Ranger to be precise (no, not a Dwarf ;) because I felt it fit the lore of the Ranger better (and I didn't want to be an Elf). Interesting was that the Ranger class was available to every Race in DDO. Even Gnomes and an odd-looking Race of Ben Grimm-type creatures called the Warforged could be Rangers.

The Tutorial section is a single-player mini-dungeon that gets you used to controlling your character, opening doors, throwing switches, etc, including climbing ladders. I really liked that ladder graphics lined up with my climbing animation so my avatar actually appeared to grip and use the rungs, as opposed to just climbing a texture on a wall.

Combat can be initiated by enabling Auto-attack (via a Hotkey) then moving into range, or right-clicking the Mouse to manually swing/fire your weapon. But while my Ranger had a couple of different special attacks I found myself relying on Right-Clicking rather than using my Hotkeys and specials. As right-clicking actually initiated a swing (or fired an arrow) it just felt more like I was actually doing something than when you simply press buttons, and as most Mobs died after just one or two hits I didn't use or even miss my "Trip" and "Sunder" skills.
*EDIT - I tried using my Trip & Sunder skills and didn't notice any additional animation. Trip seemed to work occasionally when Mobs would fall flat on their back, but that was the only way I knew I'd actually performed the Trip attack *

I remember reading another review of DDO where the writer mentioned feeling like they were being "rushed" through the Instance, and I definitely got this feeling in the tutorial dungeon because I had the support of three NPCs who would frequently run ahead. Not because they were faster than my character, but because running just seemed faster than in WoW, so when they ran off down the corridor they quickly left me behind. Then again, it's likely that an inexperienced player in WoW would have a similar feeling being run through a low level Instance by an 80.

At the end of the tutorial dungeon I was offered a choice of various quest rewards, and it was nice to see a good variety of items from which to choose. I'm sure every class had something they could use. And instant "shiny" gratification was achieved when the Rapier I selected came with a Fiery enchant as did, I think, all of the weapons. This enchant didn't just make my blade glow red but actually wreathed the blade with flame. It was pretty cool, and a great way to give a new player an awesome looking weapon almost right from the start.

Somewhere along the way I'd also picked up a Bow, and being a Ranger I decided to put it to the test. In the tutorial dungeon I didn't have much chance to do that as my NPC party made short work of most of the Mobs. *EDIT - Actually it appears I got the Bow at the end of the Tutorial, along with my Fiery Rapier* It was when I entered the next instance that I got the opportunity to test fire my new Bow, and archery worked quite well. Like swinging a sword you can either Tab-target or left click to select a Mob, then Right-Click to fire your bow. Being in the depths of a Dungeon if there was a maximum range to my bow I wasn't aware of it. If I could see a Skeleton in the distance I could shoot it, and here Ranged Combat seemed a little overpowered. Almost all of these starting level Mobs went down after just one shot. Some needed two but most went down in one.

Entering this first Instance I'd been presented with a choice of Difficulty, from Solo, through Normal, Hard, etc. I did it on Solo and had no problem completing the Instance, especially once I worked out how to Hotkey my Rapier and Bow to allow for quick weapon changes - there's probably something allowing you to do this without hotkeying the individual weapons, but it wasn't immediately obvious to me. Even when I re-entered the Instance on Normal difficulty (which I assumed was meant for a group, as opposed to Solo) I still had no problems with any of the Mobs. If they didn't fall to my arrows it was a simple matter of switching to my Rapier to finish them off in melee.

I guess it comes down to which you prefer. Shooting a Mob 2 to 3 times as it closes to Melee, then taking 3 to 4 whacks with your axe to finish it off? Or shooting it once (or twice) then finishing it with a blow from your sword?

So combat was realistic and satisfying (if over a little too quickly), the game itself looked good, and the couple of times I took a dip my character swam "freestyle" in a very realistic fashion. *EDIT - I remember liking the way my Hobbit in LOTRO swam, also "freestyle" but his running animation was off. DDO's animations a lot better *

What was not so satisfying was leveling, or XP per se. In traditional D&D fashion you do NOT get XP from killing Mobs. There is no grinding here. Instead you get XP from completing Instances and the quests associated with them. After completing the first Instance (not the tutorial, but the first Solo-Instance) I noticed I was a couple hundred XP short of level 2. Completing this Instance directed me (in true MMO fashion) to another NPC who directed me to talk to yet one more NPC, who had a quest for me, which sent me into someone's cellar (another Mini-Instance). Completing this second Instance and quest gave me the XP I needed to level, but I didn't level right away (or didn't appear to), which again is true to D&D leveling. You don't level in the dungeon, you only level when you return to town to "train".

Back in town I found my Ranger Trainer but when I spoke to her about leveling I got the equivalent of assigning two Talent Points to level two Skills (ok, so maybe by the time I found her I'd "leveled" twice ;), and that was it. No flash of light. No "Ding!" Nothing. Just "click to assign a Skill Point". Ok, cool. Thanks for coming. See you next time.

That was it? I just leveled...didn't I?

So yes, I had a Flaming Rapier and a nice leather vest (among other pieces of armor), but there was no real sense of accomplishment with leveling, in fact it was almost rather anti-climactic. Perhaps having access to the manual may have explained the leveling process a little more. Yes, I do RTFM, TYVM, but as the client was 100% downloadable I would expect the manual not be required reading for something as basic as leveling.
*EDIT - You can download the Manual here. In PDF format, it's just 50 pages long. Not as bad as I thought. And...I just discovered I did not Level, per se. From page 49 of the Manual comes this: "Each Level has 5 Ranks, from 0 through 4." So I gained enough XP to go up a couple of Ranks, but I was still Level 1. *

I still have 5 days left in my 10-day trial, and there's a good chance that when it expires, I'll probably create another trial to check the game out further. And maybe if I can find a copy of DDO in Walmart or Target somewhere for cheap, just maybe, I might buy it. Especially if it's going F2P in August.

4 comments:

Tesh said...

A Ranger? Nice, that's what I was planning on. It's good to read about their gameplay. Thanks!

Cap'n John said...

Spec'd properly the Ranger can apparently be a dangerous foe at both Range and in Melee combat, and I've even read about them being Tanks. Also unlike WoW there is no Minimum range on Ranged Weapons, and this is first hand knowledge. I engaged one of the Lizard critters (Saugurin, or however it's spelled) last night and was able to successfully shoot the Mob with my Bow both at Ranged and while practically standing on its toes.

Perhaps the only reason not to use your Bow within Melee is to conserve arrows, especially if you have a decent Melee weapon, or two. Yes, Rangers can Dual-Wield and are allegedly very good at it.

You know, I think I'm starting to like this game more and more. If it does go completely F2P (no subscription) and just requires me to buy the game, I think I'm inclined to do that, as I was this close to renewing my WoW Sub last night.

Tesh said...

Aye, I've got the DDO itch as well. I liked Neverwinter Nights (the offline Bioware version), and I've not done much D&D gaming since.

I played a Ranger then, and I'd do one in DDO as well. Their flexibility makes me very happy. (Of course, to make full use of it, I'd prefer respec options, but I guess you can't have everything.)

Anonymous said...

Hey there. I randomly dropped by on your blog. Hope you don't mind a comment or two.

I've been playing DDO since launch and I thought maybe you could use a few pointers.

Firstly. The starter area is REALLY easy compared to the rest of DDO. Nowhere else will you get mobs down with one or two shots.

Also, the quests scale on all levels! So if you are soloing a quest, it is easier than with 2 or 3 or 6 people. It scales on all levels so hard solo is easier than hard with 6 people. Of course the XP scales also so it's still best to do it with a full group for the full XP.

Also. You didn't level. Each level (there are now 20) is divided into 5 "mini" levels. Each of these gives you an action point (AP) that you can spend at a trainer. At "mini"level 5...you actually level and that is a much bigger deal of course.

Hope you enjoy DDO.

Leef