Monday, November 23, 2009

A Bug? Or simply a lack of an expected feature?

Something really bugging me about Allods Online is being unable to Invert the Mouse's Y-Axis.

I've been playing video games for 30 years. I played Wolfenstein 3D when it came out (which isn't really a 3D game), and Doom (which was 3D) and I always, and I mean always Invert my Mouse's Y-Axis to play any game using either a First Person-view or a 3rd Person over-the-shoulder view (except Wolf which didn't feature Mouselook because it wasn't a 3D game).

Allods Online has an option allowing the Player to Invert the Mouse's buttons. I guess it's catering to left-handed players, which is really bizarre now that I think about it because there's probably a greater number of players who prefer Pilot Controls in their FPV-type game than there are left-handed players who would want to flip the Mouse's Left & Right button functions.

My question is this: Is the absence of a means to Invert the Mouse's Y-Axis a Bug? Or simply a lack of an expected feature?

My argument is it's a Bug. Why? Well what makes a bug? It's being able to do something you shouldn't be able to do, or not being able to do something you should, right?

Well, I should be able to Invert the Mouse's Y-Axis...but I can't. And IMO that makes it a Bug.

Not only is it a Bug, but it's a game-breaking bug for folks like me who are very, very, very accustomed to using Pilot Controls with Mouselook. It's game-breaking because being unable to Invert the Mouse's Y-Axis means I cannot play Allods Online. Well I can, but I cannot enjoy it.

Imagine asking a left-hander to play a sport right-handed. He can do it. He won't enjoy it, he won't be very good at it, but he can do it. That's what playing with "Standard" controls is like for someone accustomed to Inverted controls. We can do it, but we don't enjoy it as we're constantly second-guessing ourselves.

So, what's your opinion? Is the absence of a feature that you'll find in pretty much any game which features either a First Person or 3rd Person over-the-shoulder view simply a lack of an expected feature? Or when it's practically an industry standard to include a certain feature, could the lack of said feature actually be considered a Bug?

10 comments:

Angie said...

Inverting the mouse's Y axis is pretty much the place I start any game & tbh, I don't remember the last time I played a game where that wasn't possible...so I'm with you - I call "BUG" & I won't be rushing out to buy Allods Online anytime soon ;/

BugHunter said...

From a developer perspective I wouldn't call it a bug. It's just piss poor design. Video games seem to have a lot of that though.

Thallian said...

Bug or no bug, you should submit a suggestion to them instead of just whine here ;) (I have no idea if you did already or not) No guarantee they'll add it but if enough people submit tickets then they might.

Cap'n John said...

Hey, now! :D

Actually yes, I did submit a Suggestion to them about incorporating this feature, as well as contributing to a thread on their official Forum...and I submitted a "Bug" report stating exactly why I considered it to be a Bug ;)

BH, I do agree with you. From a Developer's PoV this is merely a lack of a feature common to these types of games; it's not a bug per se.

I'm still calling it a "bug" though, because it's something preventing me from doing something I believe I should be able to do. I know it's not really a bug, but that's my story and I'm sticking to it ;)

Tesh said...

Maybe we need a new term... like "spider". As in, "it's a game design spider".

...yeah, maybe not.

I'd call it a bug so it goes through the bug system. That in and of itself is reason enough to submit it as such; it gets more eyes looking at it.

Joseph B. Hewitt IV said...

I actually had to convince somebody that the invert Y-axis feature was necessary in a previous project. The discussion ended when I inverted the y-axis in another game to demonstrate how bad it was for people who expected it to be the other way.

To be fair, I should admit that we planned to have the y-axis invert in the game all along, this was just for an early demo version we were showing to potential publishers.

Droc said...

agreed

i feel myself LOVING THIS GAME... they ALMOST got my money and time...

but NO INVERT Y AXIS = goodbye. its a fundamental option included in 99.9% games ever made.

i just cannot play without this.. its a deal breaker

The Founder said...

yep.. i really love the animations and graphics of Allods but i just cant play it upside down.. its soo phuckin frustrating. as much as im excited about this game, i have no choice but to pass.

shocking that X-axis is supported but Y-axis was overlooked so far.

/tap <-- this is me tapping my foot waiting without patience for a hotfix

Cap'n John said...

Clearly I'm not alone, which is why I find it so incredible that an option to invert the Y-axis was not included.

/shakes head in disbelief

Anonymous said...

Couldn't agree more. I *WANT* to play this game, give them my $$, spend time enjoying it but I feel like a drunk stumbling around, having only semi-control of my character. I'm going to submit bug reports on this everyday.