Sunday, March 06, 2011

The Perfect MMO?

I wonder how much fun an MMO would be where you skipped the time-consuming-and-apparently-boring-but-necessary-to-recoup-our-development-costs level grind, and went straight to the "end game" with its gear-grind?

With no zones, no exploring, and no leveling up to do, players would not have the opportunity to gradually learn how to play their class, so the classes would be limited to the bare minimum required, being three, with each of the three classes reduced to their simplest form. Players would also be able to switch classes at will , and to facilitate this and preserve valuable bag space the character's "paper doll" would be able to hold up to three different outfits, one for each of the three classes, being:

DeePeeNes: Named in accordance with current MMO class stereotypes, DeePeeNes have 3 Damaging abilities or attacks.
  • Take this! - An Instant Cast attack with a 1-second CD (Global CD) which severely damages a single target.
  • And this! - An instant Cast, high-damage attack with no CD, but which can only be cast on the recipient of a Take this! Critical Hit.
  • And that! - An Instant Cast moderate damage attack with the 1-second GCD which affects all opponents within 10' of the Target.
For simplicity's sake the effective range on all DeePeeNes attacks is 0' to 65-yards, allowing players to play melee or ranged DeePeeNess based on personal preference.

The Tank: Like DeePeeNes, The Tank also has 3 attacks or Aggro-generating abilities, also with o' to 65-yard range.
  • Hit Me! - An Instant cast attack with the 1-second Global CD. This ability targets one Mob and greatly encourages it to hit the Tank;
  • Everyone! Hit me! - An Instant cast attack with 5-second CD which encourages all Mobs to hit the Tank. Does not encourage Mobs to hit the Tank quite as much as Hit Me!, and;
  • HIT ME! NOW! - An Instant cast ability with a 25-second CD which forces one target to attack the Tank for 10 seconds. Works even better than Hit Me! but only works on Mobs not currently attacking the Tank.
The Healer: In keeping with the perception that Healers are a hard class to play, Healers get a couple more abilities than DeePeeNes and The Tank.
  • Little Heal - Does what it says. Heals the target for a small amount but makes up for it by being instant cast with the 1-second Global CD.
  • Big Heal - Heals the target for a larger amount than Little Heal but has a 1.5-second cast with a 5-second CD.
  • Lotta Heals - Heals everyone in the Healer's party within a 30-yard radius of the Healer for H/X, where H is the Maximum Heal (modified by +Healing gear) and X is the number of characters being healed. Has a 10-second CD but also has a small chance to apply an additional 5-second HOT.
  • HOT - Single-target, instant cast heal with a 10-second CD which applies a 5-second HOT (modified by +Healing gear).
  • GET OVAH HEAH!!! - Immediately teleports the targeted character to a spot 6-feet in front of the Healer. No Saving Throws, no Resists, no chance of failure. In combat or out, it doesn't matter. It works all the time, every time. Can be used to save the Healer by dragging The Tank to their location, or to save stupid DeePeeNes by yanking them out of the fire. Through strategic use of terrain can also be used with hilarious effect to drag & drop annoying players off cliffs, into lava, etc. Works especially well on characters with giant mounts standing on top of important NPCs.

With no levels there are no zones to explore, only the starting City where you'll spend your downtime & gold, and the game's Dungeons where you'll fight Mobs and find new, better gear. In keeping it simple you don't get to choose the Dungeon, instead the Dungeon Runner tool will automatically assign you to a group and a dungeon based on your character's gear or iLevel. Characters can also form parties of their own and enter Dungeons via the DR tool, but the Dungeon will still be chosen at random based on the lowest iLevel character.

As you conquer each Dungeons' denizens and find & equip better gear, you'll gain access to new Dungeons, with tougher foes and even greater rewards. Play long enough, conquer enough Dungeons, and you just might acquire enough gear to gain access to the Most Uber Dungeon of them all.

3 comments:

Anton said...

You say it as a joke, but take out the silly names for the skills and make the world a little more interesting than a single town and that's actually a game I've been interested in. Hop in and join a raid at random? Heck yeah, it's that looong grind and commitment schedule that has had me as a WoW player over 2 years and still I haven't gotten to do an actual raid dungeon.

Cap'n John said...

What I found amusing was after writing this, a couple of days later Tobold wrote a post on the exact opposite game, being all leveling and no "End Game".

But you're right. A game like I describe could very easily be made, and could very well prove popular. Even Blizzard seem to have acknowledged that most of their players want to skip the Level Grind and do End Game Instances.

Or...players want to level numerous Alts but don't want to spend forever on each one.

Me personally, I'd quickly get bored in the game I've described. I'm an Explorer; I want a world to get lost in.

Tesh said...

I'd get bored without a world to explore, but I'm pretty sure there's a market for this sort of thing. All End Game, All The Time. Sure, why not?