
This is the Alliance version. Apparently the Horde version comes in Red! Oh, yeah!
Now I just need to get one of my Horde Toons to 70, then power level Engineering :P
I'm looking at this Bike, which carries passengers, and I'm thinking this could totally change WoW's BGs. Think Mounted Combat!!!
The following BG Ideas are pure speculations.
Pair up with someone and join the queue as a Group (pair) and assign a Driver and, by default, a Passenger.
In the vehicle-only BGs there is no Dismounting and all the Battles are unforgiving; you can only die one death, just like in the Arenas. When your vehicle is destroyed it's Game Over for you & your partner.
The Driver: As the Driver you have complete control of the vehicle. You're responsible for the safety of you and your passenger, who's just along for the ride. You can use spells and abilities, but using any spells/abilities with a Cast Time will make you lose control of the vehicle while the Spell is being Cast. Only by using Instant Cast spells can you remain in complete control of the vehicle.
The Passenger: You have absolutely no control over the vehicle. You're at the whim of your Driver. You are free to use/cast any Spells/Abilities, including those with Cast Timers, without penalty. Keep in mind that if you're targeting one vehicle but your Driver is focused on another, your Target may very well move out of Range of your spell before it's cast. Coordination between Driver and Passenger is crucial. As well as Spells & Abilities, you may also Melee or Auto-attack other vehicles if they're close enough. The Driver may also perform Melee attacks, and may do so without losing control of the vehicle.
The Vehicle: Spells and Attacks target & affect the Vehicle ONLY. They do not affect the Driver or Passenger, and thus Driver/Passenger Resilience or Spell/Magic Resists are irrelevant in vehicle-to-vehicle combat. The Armor and "Health" of the vehicle is the combined Armor and Health of the Driver and Passenger, plus a bonus for being a Vehicle. These are the only Character Stats that affect Vehicles.
Now let's look at the (imaginary) Battlegrounds.
The first Vehicle-specific BG is little more than a coliseum. An open (albeit enclosed) arena with a few obstacles here, some ramps and hills there, but mostly nowhere to run, nowhere to hide. It's a very simple Arena-type BG with just one strategy: Kill or Be Killed. When vehicles are destroyed they explode, but will remain in the BG as a smoking wreck (potentially providing cover) until the battle is over.
The Driver and Passenger of the last remaining vehicle receives 100 Vehicle Points. Everyone (inc. the Winning Team) gets 10 points for each vehicle to which they did 51% or more damage, and 10 points for each vehicle on which they delivered the KB. VPs are just like Honor and Arena Points, and can only be used to purchase Vehicle-specific Trinkets, such as:
"Armor Plating - Equip: Increase Vehicle Armor by 25%."
or
"NO2 - Use: Increase Vehicle speed by 50% for 10 seconds (1 min cooldown). *WARNING - Vehicle steering is disabled during use!*"
Just as the current Arenas allow Teams of 2v2, 3v3, etc, the Vehicle Arenas also allow Teams to form up and battle each other. In Arena-type battles Victory VPs are divided among the winning team, so the members of a winning 2v2 would only get 50 VPs each, a 3v3 Team would get 33 VPs each, and a 4v4 would receive 25 VPs each. There would be no bonus VPs for Damage done and vehicle KBs.
As well as the Arena-type BGs, there would also be race tracks where Vehicles attempt to complete a designated number of laps while simultaneously destroying each other and attempting to avoid being destroyed. Collision detection between vehicles would exist during these races, thus destroyed vehicles coming to rest in the middle of the track would present obstacles to be avoided on future laps.
One track would be a typical Nascar oval track. The second would be a simple Indy Car street track. And the dastardly third would be a Figure of Eight where vehicles must avoid each other at the intersection in the middle of the track. Collision detection would make the Figure of Eight track very interesting indeed >:)
Even if Blizzard don't do any BGs like these, it will still be awesome to have motorbike mounts in WoW :)
Expect the price of the Mats needed to power level Engineering to skyrocket once the first motorbikes appear around Shattrath. I just hope they're not some insanely, hard-to-get PvP reward. If they're a 450 Engineering Recipe I'd be more than happy to spend 10,000 gold getting there :P
3 comments:
That does indeed look cool. What class would be best suited to learn engineering? Hunters, I guess, because of the profession's ability to make bullets and guns...?
Hunters and Rogues are good candidates for becoming Engineers, but not for making bullets & guns. It's because of Feign Death and Vanish, which can take the character Out of Combat in the event of a wipe. The Hunter or Rogue then use their Engineer-made Jumper Cables to res a Priest, Pally, or Shaman, and the group can be brought back without a lengthy GY Spirit Run.
My brother-in-law made his Paladin an Engineer to get access to one of the best Tanking Helms (albeit Goggles) in the game. He also thought the Gyrocopter was cool, but that was just gravy ;)
Some good ideas John, but sadly I highly doubt blizzard is going to introduce mounted combat of any kind, at least not until their next MMO.
If a side car allows for player transport, that is a huge step in the right direction imo. I'm sure blizz will nerf it so that the person in the side car has to be lvl 80 as well, but still, good idea and potential fun factor boost :)
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