With the placement of our home PCs (mine being in the family room while JE's is at his desk in his bedroom), and with W101's limited in-game chat option (coupled with an 8/yold being a slow typist), solving the communication problem between JE and I while we played W101 together was paramount, but easily solvable, nonetheless.
One desktop microphone, one download & install, and JE and I were talking as if we were right next to each other, instead of in separate rooms.
"OK, mate. What quests do you have?"
"I need to defeat the Harvest Lord. Four Lumbering Trolls. Find the Fire Alley Smith..." he basically reeled off every quest he had. He can read alright, he's just not a proficient Typist.
I picked a quest that I knew was part of a Chain and off we went.
In WoW, Warlocks can summon party members if they have a couple of helping hands.
In W101, two players who are Friends can Teleport to each other's location as easy as clicking the Mouse a couple of times.
Unfortunately dedicated Grouping is not (yet) part of the game, and the combat mechanic meant that when I ran into JE's battle sigil to help him fight a Lumbering Troll, a Lumbering Troll of my own entered combat along with me, so we ended up fighting two Lumbering Trolls, which worked to our advantage because we needed Quest Drops from them. But that exact same game mechanic could lead to Griefing if Players Train Mobs into Combat with other Players then Flee, leaving the original Player facing two or more Mobs. Although some people did join our battles, we never experienced any griefing. The Quest Item Drop Rate is also pretty good, and when JE needed 6 items from a particular Mob for one quest I think we killed about 10 Mobs to get all 6 drops.
We took care of several quests in the Chain before we were up to the Boss Mob quest. Most Boss Mobs are in Mini-Instances of their own, usually nothing more than a one-room Tower. While Players cannot "group" in the traditional sense, outside the Tower are four Entry Sigils and players can "group" to fight the Boss by meeting at the entrance then pressing X at the same time (or within 10 seconds of one another) to move into an Entry Sigil. As soon as the first player presses X to move into an Entry Sigil a 10-second countdown timer appears in the doorway, and at zero all players who occupy an Entry Sigil (my term, by the way) teleport inside the Instance to face the Boss.
* * *
A couple of nights ago while helping JE, another player stopped next to us and asked for help defeating a Boss that was just down the road. I agreed, as I knew JE would think it cool to fight a Boss, and off we ran down the sidewalk. Yes, sidewalk (or footpath, if you will). Most zones in W101 have paths alongside the roads, and if you stick to the paths you can actually avoid most of the wandering Mobs, which is kind of neat. Even if they're a high level Mob they won't Aggro onto you if you're on the path. We got to the Boss's Tower, the other Player hit X, as did I, then I quickly ran next door (this was pre-Skype) and told JE to press X to join us.
"I am," he yelled, "but it's not blue!"
The 10-second timer meant I had no time to trouble shoot and I ran back to my PC as I zoned into the Instance. The other Player and I defeated the Boss & his Minion, then we zoned back outside again.
I ran next door to find a tearful JE almost getting ready to quit the game. The Entry Sigils outside the Tower were not glowing blue for his avatar, as his level was too low, so him pressing X to enter the Boss Instance with us was pointless. I told him we'd go back to fighting the Monsters we'd been working on earlier, then ran back to my PC.
The other player had just asked for help with another Quest.
Quickly I hit the Pulldown Chat icon and found...Ah ha!
"Sorry. I'm helping a friend."
"Okay. Goodbye." was his reply, and off he went, and JE and I resumed our questing.
* * *
Tonight the Boss we were about to fight was for JE's Quest, so I knew the Entry Sigils were lit up for him and he wouldn't be left out in the cold like the previous night. In we went, and with Skype it was very easy to coordinate our attacks. Most W101 Bosses (that I've encountered) have Minions, who may not be as strong as the Boss but are not push overs, either. JE and I focused on the Minion first to burn it down. JE also summoned a Golem Minion of his own which helped with our Damage Output, and in very short order both Boss and Minion were defeated.
With that Chain done we started on another Chain that I was already on.
One good thing about W101 is that in some MMOs, if you group up for collection quests it makes it harder to gather your Quest Items, but in W101 there's no such thing as a Loot Ninja. When a Mob drops an item, every Player who helped defeat that Mob gets the item (at least that holds true for Wandering Mobs outside Instances), so on collection quests every Player on a collection quest can get an Item from the same Mob. We ripped through the Quest Chain and in no short order were standing outside another Tower, ready to face our second Boss of the night. He went down to our coordinated attacks just as quickly as the first Boss we'd faced.
By the time we'd beaten the second Boss it was getting very late and we were drawing wife/mom aggro, so I called it a night and started getting the kids ready for bed.
After JE was in bed I took care of a few things for him. I logged into his account and sold all the useless armor he'd picked up, then ran around and took care of a few Messenger Quests and a couple of Kill Quests; I ended up getting him within a Quest or two of dinging level 10. Finally, knowing he's saving his gold for a Dragon Pet, I hit the Minigame Faire. At the Faire there are several, basic puzzle or arcade games, and if you score high enough you get rewarded with gold and armor. I say Armor, but as everyone plays a wizard you're looking at cloth hats, robes & boots, just some items have stats/buffs more beneficial to certain Schools of Magic than others. After playing several games and selling the prizes, I logged for the night leaving JE with a shade over 1,000 gold.
Mike, you were wondering just how much fun W101 is compared to WoW. The two games can't really be compared because they're both targeting different demographics, and other than both being MMOs they're not really that similar. But if you've got two (or better yet, three) PCs on a home LAN within close proximity to each other (in the same room would be excellent), I strongly suggest you download & install W101 on each PC, then jump in and start playing with your two boys. You'll be amazed at how much fun you all have, and what a kick you will get out of playing an MMO alongside your sons.
If you're playing by yourself W101 won't have the appeal & polish that WoW does to a solo player, especially as there's no Guilds, so no Guild Chatter in the background to keep you company as you single-handedly kill every last Kodo in Nagrand. Just like WoW, though, your W101 experience will be greatly enhanced if you're able to play with family or friends. After all, that's how MMOs are meant to be played ;)
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5 comments:
I like many of the cartoony screenshots I have seen of W101, but WAR is probably going to end up consuming 50% of my freetime this winter with.. ugh... learning to ski taking up the other 50%.
A game you can play with your son...that's awesome!! B is already trying to teach Liam how to play games on the PS3 so I'm sure computer games are in our future.
wife/mom aggro :) I love it
next time your son can't join you in a boss room, go in by yourself and have him Go To Friend... viola, he can join in the fun!
JT, that is an excellent idea!
Aye, the "join/flee" griefing can be a problem. I wish King's Isle would make the extra mobs flee when the griefer flees. It just makes sense, and shouldn't be too hard to code.
Nice article! Seconded on the excellent idea from JT. Now, if I could just get my wife to play. The toddler and newborn aren't quite ready to join in.
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