After quickly checking out a video review on my phone (you might think I'm crazy, but if you really believe we're not fast approaching The Singularity then I say you're the delusional one, so there :P) I decided MySims Agents was worth 10,000 of our 27,000 Dave & Buster points and having played it for several hours over the weekend, including watching both my kids play it (5 y/old daughter, 9 y/old son) I'm still in agreement with my earlier decision. This game is definitely worth getting, and not only if you have youngsters. Apparently you can pick it up new for $20 but we already had the D&B points so it was sort of like it was free. Either way it's good value.
The first mission, determining the owner of a dog, teaches you the basics without feeling too much like a Tutorial. You talk to people, get leads from them and make 'notes' in your Notebook, which you can review if you get lost or have to Save & Quit and can't return for a while so forget where you were at (which is more likely). You also interact with items in the game world like prying open boxes with your Crowbar, fixing/repairing/salvaging items with your Wrench, or finding clues/footprints, etc, with your magnifying glass. All three tools get upgraded over the course of the game, gradually allowing you to perform a greater variety of tasks like moving boxes around to create steps to access new areas, picking locks, repairing broken items, or analyzing items of note. All of these activities are completed in minigames by you, the player, not automatically by your avatar, which makes this more than just a simple, point & click adventure game.
You pick locks in a manner very similar to the puzzle game 'Rush Hour' and while the first couple of puzzles were easily solved, as I expected they would they quickly ramped up in difficulty. Nothing taxing, yet, but I'm only halfway through the game. (Actually I'm halfway through as far as Missions go, but last night's Mission took me several hours to complete compared to the first which was solved in barely an hour. I did do a lot of exploring and I'm sure I could do that Mission a lot faster now that I know what's going on, but if the Missions continue to get more involved I'd hazard a guess that I'm maybe only a third of the way into the game.)
Repairing broken items is a basic (so far) version of the classic PC game The Incredible Machine, and requires you to get the 'colored' parts on the board moving, using a limited number of pieces to connect batteries and wires with cogs and belts.
Analyzing items could best be described as a Molecule builder game. Sometimes you start with an empty board, sometimes you'll have a couple of atoms already in place. In either case you'll also have a 'bank' of atoms that all need to be placed on the board, some of which will only connect to 1 other atom while others will connect to 2, 3 or 4 atoms, and this is the mini-game that has been the most challenging so far.
The mini-games serve to both involve the player in the game, and make it more than just a case of walk around, talk to everyone, click on everything, now see if anyone has new dialog. Considering that's what even the most hardcore point & click adventures often boil down to, that's not necessarily a negative for those who like this type of game. If you're looking for action, you've come to the wrong town. This game requires to stop, read, & think about what to do or where to go next. And while you do have your Notebook and could just skip through the dialog ("Yeah, yeah. Kill 10 rats. Got it! Shut up already!") and consult that, unlike your quests in an MMO there is no end game in MySims Agents; the Journey IS the game, so I see no point in rushing through the game (it's short enough as it is!) Yes, it is a short game, but at $20 it's also a cheap game. Without a doubt you could rent it and beat it in a weekend if you cared to, so to add longevity they've included a 'collection' game, of sorts.
Scattered throughout the game are chests, boxes, and various 'easter eggs', and finding/opening these rewards you with clothing, accessories, or costumes for your Agent, or furniture or decorations for your Headquarters.
What's the deal with decorating your HQ?
Each of the items comes with a bonus to one or more of five attributes (off the top of my head, Science, Charisma, Nature, Sport, & Paranormal), and when placed on one of the four floors in your HQ (five including the lobby, but you can't decorate that) those bonuses increase the appropriate stat/attribute of the Team you have housed there.
The Team? Isn't this a game about your Secret Agent?
Well yes, it is, but as you play the game and complete Missions you'll meet various characters, and when a Mission is over you can recruit some of these characters, who will also have a combination of one or more of the five attributes. Some of them are fairly well-rounded and will have 1 to 3 points in 2 to 3 attributes (5 points total), some will be more specialized and will have 3, 4, or even 5 points in a particular attribute. Assigning similar characters to the same floor (maximum of 3 characters per floor) creates a team strong in one or two areas (and naturally weak in others), so placing items that enhance that team's dominant attribute will make for a team very strong in one or two areas.
But why Teams?
Because you can send these Teams out on Missions of their own, and their chances of success are based on how relevant their skills are to the particular mission, from Poor to Excellent. Successfully completing these Team Missions unlocks harder Team Missions and also rewards you with new items.
The Teams also don't just go out on their own, they'll check in with you from time to time, and often at an annoyingly inconvenient time, ("I'm walking across an I-beam 3 stories up here! You think you could call back later? No? Fine, what is it?") requiring you to make decisions possibly (still not sure if it's random or not) affecting the outcome of their Mission. For example, one Mission has your Team trying to get a Client to the movies (exciting stuff for Secret Agents, I know) and the battery on their phone is running out (so they called you and drained their battery even further. Smart Team you've got there.) They have enough power to check movie times or traffic conditions, and they want to know what to do. (Pop Quiz, Hot Shot! What do you do? What. Do. You. Do?) In my case I told them to check the traffic, so what happened? They called back to say "The traffic looks fine." Now I was worried that I should have checked the movie times in case there was a later showing, but I worried for nothing because they made it on time. Well of course they did, because they didn't encounter any traffic problems.
You're not really micromanaging your Teams on their missions. Usually you'll make 2-3 decisions per Team Mission at most, but when you've got 4 Teams out on Missions that adds up to 8-12 decisions you might have to make. Throw in that the Teams will often call in just to let you know there are no problems, and you literally can be balancing on an I-beam when a call comes in. "Everything is fine? That's great! Can I get back to trying not to fall 40-feet to my death now? I can? Thank you!"
Actually you can't die, at least not that I've found. So if you ever do fall off a rafter, I-beam, etc, you'll either land on the ground below or miraculously reappear at the beginning of your rafter, I-beam, etc. This is a MySims game, after all. It's designed for the kids, but it's sufficiently well done that it has a lot of 'grown-up kid' appeal, too. It doesn't have flashy graphics or gratuitous cleavage shots, there's occasional clipping in the animation, and it can be rather linear, but it's still a very well done adventure game that's fun for the whole family (except maybe 13-year old Jimmy who'd rather be playing Soul Caliber, and I can't fault him for that ;)
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2 comments:
but how can i decorate my HQ? i know how to paint, but can't find a way to decorate
You need your Crowbar to have been modified by Dr. F so it becomes the F-space modulator. In your HQ, on each floor, you should see a small puff of blue smoke. When you stand on them and use the F-space modulator it gives you access to all your decorative items.
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